The Alien-like Zerg can now field the Viper and Swarm Host. It can provide an effective defensive line at chokepoints and for resource gatherers. The Widow Mine burrows into the ground, hiding from approaching enemies, and launches seeking rockets at your foes.
It can form a frontline barrier between your opponent and your squishier Marines and Marauders, and its flame area-of-effect attack can effectively counter swarming enemies. The former is a heavily armored vehicle that can “transform” from a walker into a buggy. Our spacefaring cowboys now have the Hellbat and Widow Mine. The new multiplayer units - two each for the Terran and Zerg factions and three for the Protoss - easily fit into specific roles on the battlefield. Aside from to the single-player Zerg campaign, these soldiers are why seriously competitive StarCraft players are salivating over picking up this expansion. Heart of the Swarm brings seven additional multiplayer units. What’s the build order to get my “MMM ball” (a group of Marines, Marauders, and Medivacs) up and running quickly again? Is the Banshee rush still a viable opening? After having that talk, you’re ready to dive into the new stuff. Returning to this finely tuned RTS after even a short hiatus inevitably requires you to reacquaint yourself with its mechanics and systems. Three top investment pros open up about what it takes to get your video game funded.